To construct a 2D ray diagram for specular reflection, follow these exact steps:
Where:
Follow these step-by-step rules to construct lens ray diagrams:
A sound wave moves from air () to steel (). Calculate the change in wavelength.
Step 1: Use the rearranged formula for the air medium.
Step 2: Use the formula for the steel medium (remembering frequency remains constant).
Step 3: Calculate the difference to find the change in wavelength.
Students often incorrectly state that the frequency of a wave changes when it enters a new medium. Remember that frequency NEVER changes during transmission; only wave speed and wavelength change.
When measuring angles of incidence, reflection, or refraction, students frequently measure from the surface of the mirror or block. You must ALWAYS measure angles starting from the dashed normal line.
In 6-mark OCR questions asking you to describe an image formed by a lens, examiners expect three distinct descriptors: its nature (real or virtual), its orientation (upright or inverted), and its size (magnified or diminished).
When drawing any ray diagrams, OCR examiners will penalise you if you forget to add small directional arrows to your straight lines to show which way the light is travelling.
To remember which way light bends during refraction, use the mnemonic FAST: Faster Away (from the normal), Slower Towards (the normal).
Specular reflection
Reflection from a smooth surface in a single direction, allowing a clear image to be formed.
Diffuse reflection
Reflection from a rough surface where parallel light rays are scattered in different directions.
Normal
An imaginary dashed line drawn perpendicular (at ) to a surface at the point where a wave strikes it.
Law of reflection
The scientific principle stating that the angle of incidence is always equal to the angle of reflection.
Angle of incidence
The angle measured between the incoming incident ray and the normal.
Angle of reflection
The angle measured between the outgoing reflected ray and the normal.
Point of incidence
The exact spot where an incoming light ray strikes a surface.
Incident ray
An incoming light ray travelling towards a boundary or surface.
Reflected ray
A light ray that has bounced off a boundary or surface.
Virtual image
An image formed at a point where light rays only appear to come from, and which cannot be projected onto a screen.
Refraction
The change in direction of a wave as it passes from one medium to another and changes speed.
Optical density
A measure of how much a specific medium slows down light passing through it.
Angle of refraction
The angle measured between the refracted ray and the normal inside the new medium.
Refractive index
The ratio of the speed of light in a vacuum to the speed of light in a specific medium.
Visible spectrum
The continuous range of colours that make up white light, from red to violet.
Dispersion
The splitting of white light into its constituent colours due to the different speeds (and therefore different refraction angles) of each colour in a medium.
Angle of deviation
The angle between the original path of an incident white light ray and the path of the emergent coloured ray after passing through a prism.
Convex lens
A lens that is thicker in the middle and causes parallel rays of light to converge at a principal focus.
Concave lens
A lens that is thinner in the middle and causes parallel rays of light to diverge.
Principal axis
An imaginary straight horizontal line passing through the optical centre of a lens, perpendicular to its surface.
Principal focus
The point where parallel light rays converge after passing through a convex lens, or the point they appear to diverge from in a concave lens.
Focal length
The physical distance between the optical centre of a lens and its principal focus.
Real image
An image formed where light rays actually converge and meet, which can be captured on a screen.
Myopia
A condition (short-sightedness) where distant objects appear blurry, corrected using a concave lens.
Transmission
The process of a wave passing completely across a boundary and continuing into a new medium.
Frequency
The number of complete waves passing a fixed point per second.
Hertz (Hz)
The standard unit of frequency, equivalent to one wave per second.
Wave speed
The distance a wave travels in a given amount of time, calculated by multiplying frequency by wavelength.
Wavelength
The physical distance from one point on a wave to the exact same point on the next wave (e.g., from crest to crest).
Put your knowledge into practice — try past paper questions for Physics B
Specular reflection
Reflection from a smooth surface in a single direction, allowing a clear image to be formed.
Diffuse reflection
Reflection from a rough surface where parallel light rays are scattered in different directions.
Normal
An imaginary dashed line drawn perpendicular (at ) to a surface at the point where a wave strikes it.
Law of reflection
The scientific principle stating that the angle of incidence is always equal to the angle of reflection.
Angle of incidence
The angle measured between the incoming incident ray and the normal.
Angle of reflection
The angle measured between the outgoing reflected ray and the normal.
Point of incidence
The exact spot where an incoming light ray strikes a surface.
Incident ray
An incoming light ray travelling towards a boundary or surface.
Reflected ray
A light ray that has bounced off a boundary or surface.
Virtual image
An image formed at a point where light rays only appear to come from, and which cannot be projected onto a screen.
Refraction
The change in direction of a wave as it passes from one medium to another and changes speed.
Optical density
A measure of how much a specific medium slows down light passing through it.
Angle of refraction
The angle measured between the refracted ray and the normal inside the new medium.
Refractive index
The ratio of the speed of light in a vacuum to the speed of light in a specific medium.
Visible spectrum
The continuous range of colours that make up white light, from red to violet.
Dispersion
The splitting of white light into its constituent colours due to the different speeds (and therefore different refraction angles) of each colour in a medium.
Angle of deviation
The angle between the original path of an incident white light ray and the path of the emergent coloured ray after passing through a prism.
Convex lens
A lens that is thicker in the middle and causes parallel rays of light to converge at a principal focus.
Concave lens
A lens that is thinner in the middle and causes parallel rays of light to diverge.
Principal axis
An imaginary straight horizontal line passing through the optical centre of a lens, perpendicular to its surface.
Principal focus
The point where parallel light rays converge after passing through a convex lens, or the point they appear to diverge from in a concave lens.
Focal length
The physical distance between the optical centre of a lens and its principal focus.
Real image
An image formed where light rays actually converge and meet, which can be captured on a screen.
Myopia
A condition (short-sightedness) where distant objects appear blurry, corrected using a concave lens.
Transmission
The process of a wave passing completely across a boundary and continuing into a new medium.
Frequency
The number of complete waves passing a fixed point per second.
Hertz (Hz)
The standard unit of frequency, equivalent to one wave per second.
Wave speed
The distance a wave travels in a given amount of time, calculated by multiplying frequency by wavelength.
Wavelength
The physical distance from one point on a wave to the exact same point on the next wave (e.g., from crest to crest).