Connecting plotted points with a ruler might seem like the neatest way to draw a graph, but for quadratics, doing this will immediately cost you marks. All quadratic functions of the form must be drawn freehand as a smooth, continuous curve called a parabola.
If the value of is positive (), the parabola will be a U-shaped curve with a minimum turning point (vertex). If is negative (), the curve will be n-shaped with a maximum turning point. Parabolic graphs are perfectly symmetrical, with a vertical line of symmetry () passing exactly through the turning point.
The roots of a quadratic equation are the -values where the function equals zero. On a graph, these are the -intercepts, which are the points where the curve crosses the -axis (the line ).
A quadratic graph can have two solutions if it crosses the axis twice, or exactly one solution if it just touches the axis at its turning point (a repeated root). It will have zero solutions if the curve does not cross or touch the -axis at all. In Edexcel exams, values read from a graph are known as an approximate solution because the exact value depends on the accuracy of your hand-drawn curve and the scale of the axes.
Solve graphically for .
Step 1: Create a table of values by substituting the -values into .
Step 2: Plot the points on a coordinate grid.
Step 3: Draw the curve.
Step 4: Identify the roots where the curve intersects the -axis.
Step 5: State the final solutions.
Sometimes you will be asked to solve a related equation like using a pre-drawn graph. To do this, you must draw a suitable straight line horizontally at across the grid. The solutions are the -coordinates of the intersection point where the parabola and the new straight line meet.
If the equation does not perfectly match the graph you have drawn, you must rearrange it first to isolate the original function. For example, to solve using a pre-drawn graph of , you must rearrange the equation to and then draw the line .
Solve graphically.
Step 1: Plot the curve for the original quadratic function.
Step 2: Draw the suitable straight line.
Step 3: Find the intersections and read the -values.
Step 4: State the final approximate solutions.
If asked to write down the 'roots' or 'solutions', students often write down full coordinates (e.g., ). You must only write the -values.
If an exam question states 'Use the graph to find...', you MUST read your answers directly from the graph. Using the quadratic formula algebraically will score zero marks, even if your answer is mathematically perfect.
Always check the axis scale before reading your approximate solutions. If 10 small squares equal 1 unit, each square is 0.1, but if 5 squares equal 1 unit, each square is 0.2.
Use the TABLE function on your scientific calculator to generate -values quickly and avoid arithmetic errors. Remember to put negative -values inside brackets when squaring them, like .
Parabola
The name of the symmetrical U-shaped or n-shaped curve formed by a quadratic function.
Turning point (vertex)
The maximum or minimum point of the parabola where the curve changes direction.
Roots
The -values for which a mathematical function equals zero; graphically, these are the -intercepts.
x-intercept
The point where a graph crosses the -axis, meaning the -coordinate is always exactly .
Approximate solution
A value read from a graph (typically required to 1 decimal place) that is close to the true algebraic solution.
Table of values
A grid used to calculate -coordinates for specific -inputs before plotting them on axes.
Suitable straight line
An auxiliary line (either or ) drawn on a grid to help solve a quadratic equation graphically.
Intersection point
The coordinate where two separate graphs meet on a grid.
Put your knowledge into practice — try past paper questions for Mathematics
Parabola
The name of the symmetrical U-shaped or n-shaped curve formed by a quadratic function.
Turning point (vertex)
The maximum or minimum point of the parabola where the curve changes direction.
Roots
The -values for which a mathematical function equals zero; graphically, these are the -intercepts.
x-intercept
The point where a graph crosses the -axis, meaning the -coordinate is always exactly .
Approximate solution
A value read from a graph (typically required to 1 decimal place) that is close to the true algebraic solution.
Table of values
A grid used to calculate -coordinates for specific -inputs before plotting them on axes.
Suitable straight line
An auxiliary line (either or ) drawn on a grid to help solve a quadratic equation graphically.
Intersection point
The coordinate where two separate graphs meet on a grid.