Every time you press the accelerator in a car, you feel pushed back into your seat as your velocity changes. On a velocity-time graph, this acceleration (the rate of change of velocity) is represented by the gradient (slope) of the line.
A steeper gradient indicates a higher magnitude of acceleration because the object is changing velocity more quickly.
Worked Example: Calculating Acceleration from a Graph
A velocity-time graph shows a straight diagonal line starting at the origin and ending at coordinates . Calculate the acceleration.
Step 1: Extract values from the axes to find the change in velocity (y-axis) and time taken (x-axis).
Step 2: Write the formula for the gradient (acceleration). (where is the change in velocity)
Step 3: Substitute the values.
Step 4: Calculate the final answer with units.
For curved graphs (Higher Tier), you must find the instantaneous acceleration by drawing a tangent (a straight line that just touches the curve at a specific point). You then calculate the gradient of this tangent by forming a large right-angled triangle.
You can figure out exactly how far a journey was just by looking at the geometric shape of a velocity-time graph. The area under the graph (the space between the velocity line and the time axis) represents the total distance travelled or displacement.
Worked Example: Calculating Distance from a Graph
A velocity-time graph shows a diagonal line rising from to a peak at , then remaining perfectly horizontal until . Calculate the total distance travelled.
Step 1: Split the area under the line into standard geometric shapes by reading the axes. There is a triangle from to , and a rectangle from to .
Step 2: Read the base and height for the triangle from the axes to calculate its area.
Step 3: Read the base and height for the rectangle from the axes to calculate its area.
Step 4: Add the areas together for the total distance.
Why does a skydiver eventually stop speeding up, no matter how long they fall? This happens due to the changing balance of forces acting on an object falling through a fluid (like air or water).
Opening a parachute drastically increases surface area, creating a sudden spike in air resistance. The drag temporarily becomes greater than weight, creating an upward resultant force that causes rapid deceleration until a new, lower terminal velocity is reached.
If you drop different stacks of cupcake cases, a heavier stack reaches a higher terminal velocity. The weight is greater, so the cases must fall faster to generate enough air resistance to balance the forces again.
Students often think an object "slows down" as air resistance initially increases during a fall, but it actually continues to speed up, just at a decreasing rate of acceleration.
In -mark questions explaining a skydiver's fall, examiners explicitly look for the phrase "resultant force becomes zero" before you conclude that terminal velocity is reached.
When calculating the gradient from a graph in the exam, draw a "large triangle" covering at least half the length of the line to reduce measurement errors and secure the method mark.
When finding distance from the area under a graph, don't forget the in the triangle formula, and always check the scale on the axes as square might represent more than unit.
Never write "constant speed" to describe a horizontal line on a velocity-time graph; AQA mark schemes strictly prefer the term "constant velocity".
Acceleration
The rate of change of velocity, which is represented by the gradient on a velocity-time graph and measured in m/s².
Gradient
The slope of a line on a graph, calculated by dividing the change in the vertical axis by the change in the horizontal axis.
Constant (uniform) acceleration
Motion where an object's velocity changes by the same amount every second, shown by a straight diagonal line on a velocity-time graph.
Constant deceleration
A negative acceleration where an object slows down at a steady, unchanging rate.
Constant velocity
When an object moves at a steady speed in a straight line, meaning its resultant force and acceleration are both zero.
Tangent
A straight line drawn to just touch a curve at a specific point, used to estimate instantaneous acceleration on a non-linear graph.
Area under the graph
The geometric space between a plotted line and the horizontal axis, which represents distance travelled on a velocity-time graph.
Distance travelled
The total length of the path taken by an object, regardless of direction.
Displacement
The vector equivalent of distance, representing the straight-line distance and direction from a starting position to a final position.
Fluid
A substance that can flow, such as a liquid or a gas (e.g., water or air).
Weight
The downward force acting on an object due to gravity (W = mg).
Resultant force
The single overall force acting on an object when all individual forces are combined.
Air resistance (drag)
A frictional force that opposes the motion of an object moving through a fluid.
Terminal velocity
The constant maximum velocity reached by a falling object when the upward force of drag exactly equals the downward force of weight.
Velocity-time graph
A graph showing how the velocity of an object changes over time, where the gradient represents acceleration and the area underneath represents distance travelled.
Equilibrium
A state in which opposing forces are perfectly balanced, resulting in a zero resultant force and zero acceleration.
Put your knowledge into practice — try past paper questions for Physics
Acceleration
The rate of change of velocity, which is represented by the gradient on a velocity-time graph and measured in m/s².
Gradient
The slope of a line on a graph, calculated by dividing the change in the vertical axis by the change in the horizontal axis.
Constant (uniform) acceleration
Motion where an object's velocity changes by the same amount every second, shown by a straight diagonal line on a velocity-time graph.
Constant deceleration
A negative acceleration where an object slows down at a steady, unchanging rate.
Constant velocity
When an object moves at a steady speed in a straight line, meaning its resultant force and acceleration are both zero.
Tangent
A straight line drawn to just touch a curve at a specific point, used to estimate instantaneous acceleration on a non-linear graph.
Area under the graph
The geometric space between a plotted line and the horizontal axis, which represents distance travelled on a velocity-time graph.
Distance travelled
The total length of the path taken by an object, regardless of direction.
Displacement
The vector equivalent of distance, representing the straight-line distance and direction from a starting position to a final position.
Fluid
A substance that can flow, such as a liquid or a gas (e.g., water or air).
Weight
The downward force acting on an object due to gravity (W = mg).
Resultant force
The single overall force acting on an object when all individual forces are combined.
Air resistance (drag)
A frictional force that opposes the motion of an object moving through a fluid.
Terminal velocity
The constant maximum velocity reached by a falling object when the upward force of drag exactly equals the downward force of weight.
Velocity-time graph
A graph showing how the velocity of an object changes over time, where the gradient represents acceleration and the area underneath represents distance travelled.
Equilibrium
A state in which opposing forces are perfectly balanced, resulting in a zero resultant force and zero acceleration.